﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

public class Connection : MonoBehaviour
{
    void Start()
    {
        UnityExampleClient.Instance = new UnityExampleClient();

    }

    void Destroy()
    {
        UnityExampleClient.Instance.Disconnect("User Quit.");
        UnityExampleClient.Instance.Shutdown();
    }
}
